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Old Apr 19, 2005, 10:16 AM // 10:16   #1
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I was thinking of an alternate to a standard mesmer or ranger inturrept build. Heres what I got so far

Elementalist/Necro
Earth Magic 12+2
Curses 10
ES 8
195/200

Enfeeble (availability)
Description: Target suffers from weakness for 5-17 seconds.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 5 Seconds.

Lingering Curse (availability)
Description: Sacrifice 10% max health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells. This is an elite skill.
Energy Cost: 25
Activation Time: 3 Seconds.
Recharge Time: 10 Seconds.

Earth Attunement (availability)
Description: For 36-55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 60 Seconds.

Stone Daggers (availability)
Description: You send out two stone daggers. If it hits, each stone dagger strikes for 3-20 earth damage.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: None.

Stoning (availability)
Description: You send a flurry of stones at target foe. If they hit, the stones strike for 20-76 earth damage. If target foe is suffering from weakness, that foe is knocked down.
Energy Cost: 15
Activation Time: 1 Second.
Recharge Time: 5 Seconds.

Ward Against Elements (availability)
Description: For 8-18 seconds, nearby allies gain +24 armor against elemental damage.
Energy Cost: 15
Activation Time: 1 Second.
Recharge Time: 20 Seconds.

Ward Against Melee (availability)
Description: You create a ward against melee at your current location. For 8-18 seconds, allies in this area have a 50% chance to evade melee attacks.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 20 Seconds.


The idea is to spam stoning on a weakened target to chain knock them down. You can pepper in a few stonedaggers for increased damage or use Obsidian Flame for burst DPS to finish someone. Your able to provide good area defenses for your backline monks/casters with the 2 ward spells. Lingering curse will strip enchantments on the focused target while lowering healing by half. Meanwhile your knocking that target down and preventing escape or casting in an attempt to save himself. Mana will still be an issue in this build even with Earth Attunement, but with alittle pratice you should be able to manage it.
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Old Apr 19, 2005, 11:39 AM // 11:39   #2
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Looks good.
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Old Apr 19, 2005, 01:32 PM // 13:32   #3
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Looks like a cool build. It's definately doable, but here is what I would do differently. Of course, this is just my opinion.

I love the use of Lingering Curse. It's a great spell, and works well with your build. If your team calls targets and you do the Lingering Curse/Knowndown thing your target WILL drop. That said, I would drop Earth Attunement for Obsidian Flame. Your big energy spells are Necro, and will not benefit from Earth Attunement. I would also think about taking out Ward of Elements and putting Faintheartedness in instead, as I am not a big fan of Ward of Elements. Faintheartedness will allow you to deal that extra DPS while everyone is dumping on the the target. It will also gives you a clear advantage when you run into a warrior solo.

Just my 2c.

-Virt
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